![]() In saying that, this is hardly something you really notice in general play, at least I didn’t with my build. I would wager this would have something to do with abundance of smoke effects that are present. However, the Elder’s Recess (whilst having the second highest average framerate) had the lowest 0.1% low with a strange recording of 33fps. A 0.1% low of 57fps is actually quite good. Looking at the 1080p chart, it’s obvious to see that Ancient Forest seems to be the most generally demanding as it offers the lowest average framerate but fairly reasonable 1% and 0.1% lows, which is pretty good. Some monsters will harm the performance more than others (I’m looking at you, Radobaan). It’s not the most elegant benchmark, especially seeing how different monsters can spawn into an area in each instance, however the tests used missions that had no major monsters spawned in as a means of getting baseline results. The game doesn’t offer its own benchmark, so I did a benchmark of my character running through each area and recorded the results. As previously mentioned, there are some settings that don’t make a huge difference in terms of visuals but their performance penalty far outweighed any visual gain. There are a few mods to completely remove motion blur from the game which does help with clarity within the game, but given how against mods Capcom are, even if it’s purely graphical, I wouldn’t exactly recommend this unless you want to risk feeling Capcom’s wrath.įor the purposes of benchmarking each playable area in the game, I had my graphics settings set on the highest preset available, but for more general play I had customised the settings a bit. I did notice much less texture popping (the PS4 Pro had a lot of this) and shadows were being rendered much more easily. ![]() This is a ridiculous drop and there really is no reason for it to be this severe. Those two things alone incur a much larger performance penalty than they really should, Teostra was an elder dragon I dreaded fighting, not because it was difficult, but because the particle and smoke effects that play out during its Nova explosion sent my framerate from a beautiful 100fps+ to around 45fps. Where MHW really needs work is with its particle and smoke effects. But, in saying that, the texture detailing isn’t that much better than that of the PS4 Pro, but the customisability is very nice as some settings have little to no distinguishable impact to the visuals whilst incurring a steep performance penalty. ![]() In terms of texture quality, it’s a lot easier to see of the details as the motion blur is nowhere near as obnoxious as it is in the console version, which is a nice change. After turning off the in-game anti-aliasing and using the Nvidia control panel to force Nvidia’s (primitive) form of anti-aliasing to be applied, I found the backgrounds much more discernible. When using the in-game anti-aliasing settings, objects in the distance like the foliage in the background of the HQ would be blurry for some bizarre reason. ![]() It’s very easy to see where the rendering techniques had some issues. With that out of the way, let’s start with how the game looks. ![]()
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